Mass Effect 2 - Romance Guide
Your relationship status from Mass Effect is imported to Mass Effect 2, if you import an existing save. However, it is not possible to romance any. As in the first game, Mass Effect 2 gives you the opportunity to pursue romantic relationships with your teammates. The gender of your. World Atlas - Team - Building relations, romances | Team Mass Effect 2 Guide Miranda: Developing a relationship with Miranda is going to be a long and.
He more or less telsl you to go home since there's nothing you can do for Oriana. He's not going to be talked down which means a fight is inevitable. There's a Renegade interrupt here. Shephard moves forward, snapping the merc leaders neck and using an explosive crate to start the fight with some of the enemies dead before it even begins. Luckily the Eclipse troops aren't really all that difficult to fight. The mass majority of them don't have shields or armor to worry yourself about so you can just fling off Biotics to good effect.
Try to take out Engineers first since their combat drone ability can be an annoyance while also dealing with the dangerous Heavy Troops quickly. One Biotic, even if its Miranda, can handle the regular troops while the others go after the stronger enemies. Continue through the shipping area to find more troopers acting as redshirts in your path. When they're all gunned down you will reach the elevator at the far end of the level to reach the next area of the shipping yard.
The next area has a bunch of explosive containers for you to worry about or use them as offensive tools. Your first wave of mercs will attack from the other side of the conveyor belt, troopers and engineers.
They're easily defeated but if you'd like to make it yet simpler just hit an explosive container with the Overload skill, causing it to explode with yet more force.
After taking out the first group you can continue forward until you reach a large conveyor belt. Enemies will attack primarily by coming form the left or just shooting at you from the other side of the conveyor. Use explosive crates where possible but keep your eyes to the left side since the enemies will try to rush your position.
It's possible to waltz around that side as well for characters who are good in close range combat. Reaching the next elevator is going to take a whole lot of pushing since it's guarded by a large group of enemies.
LOKI mechs are backing up Eclipse mercs, mostly troopers but it does have heavies and engineers thrown in every so often to mix it up. One of the main things to look out for are random hits coming out of nowhere if you aren't careful - It's very easy to find yourself blindsided by a heavy weapon blast or combat drone coming out of nowhere.
When you find the elevator EDI informs you that the mercs have shut down the elevators to impede your progress. You're going to have to fight off the Eclipse mercs that are rushing you until you wipe all of them out. As usual it is important to keep your eyes open for the heavy troops and engineers but now you will also have to watch out for Vanguards. They use their barrier to give them extra protection and you must blow through this before you can do much of anything to them.
Avoid their biotic attacks and kill them from a distance. As the last of them fall you can climb into the elevator. Riding it up you will speak to Miranda about Niket some more. Unfortunately her hopes fail to hold up once you reach the next level as Niket himself has betrayed Miranda. She doesn't take well to this betrayal and will shoot Niket if she's not stopped.
Stopping her is a Paragon interrupt. Unfortunately if you stop her then Enyala will blow Niket away to tie up loose ends. Enyala must be killed regardless of how the previous situation played out.
You must battle her and her Eclipse mercs to protect Oriana. This fight isn't all that difficult so long as you fight smart. If you're playing a sniper then it's best to go after Enyala first, using your time dilation to repatedly headshot her until she falls. Other characters should go after he mercs first, thinning the herd until she can be dispatched safely. Just fight her at a range since she has a powerful shotgun backing up her barrier and armor.
Once she has fallen Oriana is now safe and sound. A few more scenes will play out, culminating in returning to the Normandy. Shephard can head down to Engineering to get a If you would rather not sleep with her it is possible to shoot her down without ending the relationship.
It's possible to speak to Miranda at just about any time, before or after, the suicide mission. Just head to her office and break it off. After completing both Jack and Miranda's loyalty missions you will find them arguing aboard the ship. To put it lightly. She's quite the sociopath, has a ridiculous amount of trust issues and is generally just not a nice person.
If there's one person who'se harder to get close to than Miranda in the entire game it's definitely Jack. She refuses to believe that anyone could possibly want to get close to someone else without some form of ulterior motive. It takes a whole lot of work, and blunt honesty, to get Jack to trust you.
But even then she's without a doubt the easiest character in the game to mess up the relationship with. As much as she might seem ideal for a Renegade romance she's actually best suited for a Paragon. Successfully navigating the minefield of Jacks caustic nature. You're heading to the planet of Pragia to wipe this stain on the galaxy out. Make your way into the facility, listening to the security log as you go.
While going through the base you will get prompts to ask Jack about what went on in the rooms so take them as you go. As you're passing the second security log you will find a dead Varren which means that there's some form of armed forces inside of this supposedly abandoned building. Just beyond the dead Varren you will find a courtyard full of Blood Pack.
These mercs are going to come from all sides, including to the left where there is no way to get to. Try to keep your eyes open in that direction while letting your party hold back the men attacking from in front. This can be a pretty dangerous encounter since the enemies on the left can do a huge amount of damage in very short order if you don't realize they're there. Loot the room once you're done with the enemies and then leave the room.
- Mass Effect 2 - Romance Guide
- Mass Effect 1
Cross the bridge into another part of the facility with yet more Blood Pack. They're set up above the stairs across from you so they can be hard to get at. Pull is fairly effective here or just hide behind the crates to take care of them. Go down the stairs, dealing with the Varren, and into the labs. Head into the room here to find another security log. In the next room you will be attacked by the Blood Pack warrior Kureck as well as a bunch of his allies.
The main danger here is the Vorcha of all things namely because they have Blood Pack Pyro's trying to burn you out of cover. Try to let Jack use your Biotic attacks to keep the unarmored, unshielded Blood Pack Vorcha busy while you focus on the Pyro and their volatile packs. If you can snipe the pack then they blow up real nice.
Mass Effect 2 Romance Guide – Digital Love
Otherwise just keep them away from you so that they don't get to cripple you. If you have someone with Concussive Shot then have them keep Kureck busy since he will try to move in close and reduce you to paste.
If you have Overload hit him with that to help get rid of his shields while anyone with fire attacks can strip his armor pretty fast. Just don't get too distracted by the Pyro's or the Krogan Warrior and allow the other group to come rush you.
Head into the next room to find Jacks cell and come across a man named Aresh. You can either let her kill Aresh for what he's trying to do or just let him live.
Jack is willing to let the Commander make this call. After this is done it's time to leave the facility and see it get blown to hell.
Right where it belongs. If you tell Jack that you're interesting in sleeping with her then she will be more than happy to sleep with you. This doesn't go very well and will result in her no longer speaking to Shephard afterwards. You cannot get the Paramour achievement by doing this.
As the party heads into the Omega-4 relay Jack will approach you in your quarters. This leads to her showing a rather vulnerable and almost childish part of her personality. A rather touching scene plays showing her enjoying a bit of time alone with the Commander.
Much like all of the other romanceable party members Jack is broken up with fairly easily. Simply make your way down into the lower level of the Engineering level and speak to her in the usual spot. Just don't expect her to be very sociable afterwards.
Mass Effect 2 Romance Guide - Digital Love
She's grown a bit in the past two years showing herself to be rather interested in the Commander a fact she kept hidden since she first met you. Tali seems to view him almost like someone would a knight in shining armor; since he has saved her from a few dangerous situations she's now got quite the crush on Shephard. There are a number of complications to the relationship between Tali and the Commander but the excited girl seems quite eager to find a way past them.
In her own words she wants to feel Shephards skin on her own which is a fairly dangerous prospect. But to her it's all worth the risk in the end.
This requires that she go back to the Migrant Fleet to face the charges. Just a note about this one - while you can bring Legion along just don't do it. It makes dealing with the Quarians much harder. If you're going for a romance with Tali you're only increasing the chances of messing it all up. It seems that the trial has already begun to take a negative spin in her favor before she even gets there. Speaking to the judges reveals that they're very divided on how to judge Tali.
Commander Shephard can convince the judges that he can check the Alarei and possibly clear Tali's name. They'll accept the offer so head on aboard via the shuttle. This entire place is a run and gun battle against the Geth with small breaks in between.
Moving forward will present you with a number of hostiles as well as a Geth Hunter. The Hunter deploys combat drones, goes invisible and rushes your position to get in close and chew through your health. There is a small lab that is connected to this area where you can get some dialogue about the type of experiments Tali's father was running.
Continue into the next lab area to find another Hunter. He goes down pretty quickly without a whole bunch of Geth supporting him.
However as you head up the stairs more Geth will come out to attack from both the left and right doors up ahead. Try to direct your squadmates to keep any Geth with shields busy while you have Tali hack any vulnerable Geth.
Put yourself in whatever position suits your character class, taking out Geth or blowing down their shields.
In the area you must battle Geth while they're trying to get at you from the bottom of the stairs. Take cover near the top and keep pushing them back when they try to move forward. Any who have shields should be Overloaded while those who get too close can either be hit with a Concussive Shot or hacked. Get down the stairs and take out the last bit of resistance here.
Unfortunately in the very next room Tali finds her father dead at the bottom of the stairs. There's a Paragon interrupt to try and comfort Tali by giving her a hug.
Doing this doesn't seem to have an actual effect on the romance but it sure is a sweet gesture. At the top of the stairs is the lab where most of the experiments happened. You must reach the console in the center of the room. Unfortunately it's guarded by the devastating Geth Prime as well as numerous smaller Geth.
Try to knock the big boy on his butt with a heavy weapon while you direct your squad to deal with the smaller ones. Once it's down to just the Prime focus everything you've got on him to take him down expediently. When it's dead use the console to find out what exactly was going on here. Tali begs you not to tell the fleet about her fathers actions but that's up to you. Return to the judges to find out that you've got a few options now.
Doing this clears her name but this causes you to fail the loyalty mission and destroy your hopes at a romance. This counts as completing the loyalty mission as well as allowing a romance to continue it's just a fairly harsh punishment.
If you choose to stay together with Tali then you will get a cutscene with her in the Captain's cabin. After the final mission you can talk to Tali to find out how she's feeling after your time together.
However should you not wish to take the risk it's possible to refuse to sleep with her. Unfortunately she doesn't take this as well as the others and it's very easy to ruin your relationship. Speak to Tali in Engineering and she will repeat one line of dialogue that allows you to break up with her at your discretion. This is available both before, and after, the Omega-4 Relay mission. Tali will also break up with you if you side with Legion over her during their argument aboard the Normandy.
The poor confused Turian really isn't sure what to make of it but seems very willing to give it a try. Once you complete Garrus' loyalty quest he grows more and more attached to the idea of trying this very unlikely pairing.
It is very, very important that you remain careful with this relationship at all times. Garrus is very difficult to romance thanks to the fact that he is very awkward when it comes to the idea of romancing a human. It's an entirely new thing to him as he isn't actually attracted to them most of the time, it's just that Shephard is an exception.
As such you should be very careful with the responses you pick to his dialogue since it's very easy for Garrus to be put off the idea by something as simple as saying you don't want to ruin your friendship.
You should try to pick the neutral or even Renegade options for the best results. Due to this difficulty it is suggested that you always save before talking to him even if you would normally not do so.
If you're getting into a relationship with Garrus then it's very much suggested that you speak to Mordin. The conversation that ensues is one of the funnier moments in the game. Here you will meet Fade, flanked by a pair of Krogan.
After a bit of talking you'll come to realize that he's not going to help. You can either take out the Krogan via Renegade Interrupt or actually fight them. Once you've taken them down "Fade" will reveal that he's not actually Fade, Fade is actually an ex C-Sec officer who is working out of the Warehouse district.
When you arrive the ex officer runs off leaving you to deal with some Blue Suns mercenaries. These guys are easy to fight simply by using Biotics to take their unshielded butts up into the air.
Starting to move forward LOKI Mechs will pop out of the crates with yet more of them coming out from further ahead. The path into the Warehouse is full of mechs and Blue Sun troops to deal with.
Keep on moving forward, taking out the troops that pop up between the crates as well as inside of the shipping crates.
At the far end of the path some Legionnaires will pop out to attack. Try to take them out from a distance, trying to remove their shields in between hiding from their attacks. Once you've taken out the last of the enemies lower the bridge nearby and start moving along the path. Try to take out the mech as quickly as possible using your heavy weapons and powers so that it doesn't get the chance to move in on your position, taking you out.
You can tear at its shields with Overload but heavy weapons are best for finishing it. Head into the office to find Harkin is cornered in the next Warehouse section.
He has nowhere to go and he's sending out his last wave of mechs at you. This gets pretty rough so loot the room before opening the window to see what lies in wait for you.
This part is simple in theory but hard as hell in practice. You must push your way forward through a small army of LOKI Mechs, taking them out until you reach the raised platform.
Due to the tight quarters it's actually really hard to get through this without using a bunch of Medi-Gel if you're not careful. There was some controversy about it, but Bioware clearly likes giving players the option to engage in romantic relationships as the same type of romance sub-plots are included in Mass Effect 2.
But because effects from Mass Effect carry over to Mass Effect 2, players also can meet and interact with some romantic interests from the previous game. The Romantic Options Mass Effect 2 has a new cast of characters and also brings a few old characters back. As a result, there are new romantic interests for both male and female Shepards. If your Shepard is male, you can go after Miranda, Jack, and Tali. If your Shepard is female, you can go after Garrus, Jacob, and Thane.
Both male and female Shepards can attempt a romance with the personal assistant, Kelly, or with Samara. Mass Effect 2 Romance Mechanics The basic mechanics for all of these romantic relationships, despite the vastly different dialogue which plays over them, are exactly the same. All Shepard needs to do to impress his or her would-be lover is to talk to them aboard the Normandy.
The results of these options are, to be frank, very obvious. For example, Miranda will talk about how her body was genetically manipulated to be perfect, leaving Shepard open to some obvious pick-up lines. As in the rest of the game, the Paragon or "good" options are located at the top of the dialogue wheel while the Renegade or "bad" options are located at the bottom. In most cases picking the bottom options will cause Shepard to same something offensive, and there is sometimes a middle options on the dialogue wheel which simply allows Shepard to opt out.
Eventually the dialogue with a romantic interest will reach a sort of road-block, at which point the romantic interest will say that they need time or are waiting for the right moment. Once a romance has reached this point, it can go no further until Shepard commands the ship to enter the Omega 4 relay. This is what triggers the final scene of the romance.