Glumshanks | Skylanders Wiki | FANDOM powered by Wikia
Solved: I beat Kaos, and I still cannot enable Nightmare Mode on that profile do I need to start a new profile?. Eruptor Meets the Nightmare King He couldn't work out which end of the dynamite to light. When the plan to trap the Skylanders in the pyramid failed, Glumshanks . When bested in Boss Pursuit in the Temple of Arkus, Portal Masters will be able to play as Glumshanks in Racing Mode with Pandergast. Relationships. Harder Than Hard mode is a difficulty level not even intended to be fair. It might be unlocked by beating the game on the hardest fair difficulty; it .
And on the second game's Insane, the matcens mook makers are inexhaustible. Due to the framerate drops when there are a lot of enemies on screen, and the even faster speed of projectiles such as missiles, Insane may be literally unbeatable here. Corruption has Normal more like EasyVeteran and Hypermode, unlocked after beating it once. The other two Prime games are similar. Making your way through the game on the hardest is tougher than normal. Enemies become much smarter Space Pirates are much more likely to gun you down from a distance and dodge your fire for examplethey soak up much more damage and Samus herself takes much more damage from pretty much everything.
The difficulty really spikes on final bosses though, especially Prime 3's final boss.
Beating the game unlocks Mental difficulty "You can't be serious! The description for Call of Duty 's "Veteran" difficulty is "You will not survive". Even worse in the expansion United Offensive, due to the sheer number of enemy soldiers at points. Not to mention Call Of Duty 4 's Veteran, where enemies killed frequently hold out to draw their pistol and two-shot you. Staying out of cover for more than two seconds is entirely suicidal. Speaking of cover, the enemies don't like when they can't shoot you.
Their solution is to herd you from your safe hiding place with LOTS of grenades.
There are many points where you're given the choice between getting fragged or getting ripped up by a machine gun. This was particularly aggravating in "World at War", by Treyarch. In that game, if you didn't proceed forward fast enough, the game would try to get you to move by spawning grenades near you, even if you already killed all the enemies in the level.
They came more frequently on harder difficulty levels. Modern Warfare 2 's Veteran is available to be picked in Special Ops. No matter the implications of this, Veteran is still going to kick the ass of people who play on the very hard difficulties. In addition, Special Ops stays the same difficulty-wise regardless of if you play solo, or two-player coop.
Trying to play Veteran Special Ops without a second player is akin to bungee jumping without a bungee cord. Your chance of survival is about the same. To sum up how the difficulty feels during gameplay, here are the basics: On Recruit, the game is more or less a gritty action film.
Mooks miss a lot, and their rounds aren't all that damaging. Timed objectives give out substantially more time. The number of enemies is dramatically reduced. Basically, it's very easy to do a no-death run.
On Regular, the game offers a standard level of challenge and you will likely die a few times, but most situations can be won in a few tries with enough firepower and cover. So long as you don't make a habit of disregarding cover, then the game isn't all that hard. On Hardened, the game becomes a real challenge. There are more enemies, they hit more frequently, and can kill you in a few hits. You may need to get creative in how you deal with situations.
The game is fair, so except for very few occasions, the game is not a Luck-Based Missionand the computer will not cheat.
Veteran is close to impossible. Enemies come in much higher numbers, have noticeably more health, have much better aim, and to top it all off, The Computer Is a Cheating Bastard and only lets you win on rare occasions. This is at least 2x harder than Hardened.
Here, enemies love to survive what ought to be lethal wounds, go into last stand mode, and most infuriatingly, suddenly kill you with three rapid shots in such close succession that you can't do anything.
Even more annoying is that the odds of being suddenly and unfairly killed increase inversely proportionally to the number of enemies remaining, so you can down four mooks at the start of a fight with no trouble, but the last enemy kills you the moment you stick your head out of cover!
Call Of Duty Infinite Warfare is just as hard. Helmets are your ONLY protection from headshots, take up one equipment slot, and are destroyed upon being hit. There is not automatic magazine reloading.
If you get shot in the legs, you can't sprint. If you get shot in the arms, you have trouble using two-handed weapons and using ADS. No automatic health regeneration, meaning that you can only heal using nano-shots, which are stupid rare and take up equipment slots.
Checkpoints are drastically reduced. Did we also mention that your gun can be shot out of your hands?
It's just as hard as Specialist, with a twist. No points for guessing what it is.
Turok has Normal, Hard, and Inhuman difficulties. Inhuman takes away your ability to instant-knife-kill dinosaurs, and also allows enemy soldiers to kill you with about half a second of sustained gunfire.
So basically, just like how it'd be in real life. System Shock 2 adds 'Impossible' with the final patch. Players start with a mere trickle of health and gain laughable amounts with Endurance increases, making the Tank bonus upgrade an absolute must. Enemies are faster to hit, and learn new attack techniques.
Vending machines also charge more than ever, and stop selling the recycler item that could earn you more money on easier settings. This is one Impossible setting that complies with truth in advertising.
Painkiller 's difficulty levels are named Daydream, Insomnia normalNightmare, and Trauma. You have to beat Insomnia and get all the Black Tarot cards in order to unlock Nightmare, and you have to do the same on Nightmare to get to Trauma. On Trauma, there are no quicksaves, and no souls.
And of course, this is the only way to unlock all the levels Prison and Forest unlock on Nightmare and Trauma, respectively get all the Black Tarot cards and see the Good Ending Far Cry 's "Realistic". First off, the game is already more challenging than most at the default levels, this just makes it worse.
- Harder Than Hard
If you don't know how to take cover properly, or know where the armor is, you're fucked. Realistic difficulty dramatically increases the damage enemies do to your health, causing you to die after only a couple shots if you're not wearing armor. Which is, of course, realistic.
Your armor itself can still take several hits before failing, so the game is still beatable as long as you can find armor. However, realistic difficulty also increases the damage that enemies can take, so that even the basic grunts wearing nothing but a t-shirt can soak several assault rifle bullets before dying. Which is, obviously, not so realistic. Enemies are experts at seeking you out when you hide in buildings, turning stealth from a neat way to play into a necessity.
Crysis has Delta difficulty, which is supposed to be Harder Than Hard, as your health regenerates much more slowly. Additionally, there are a bunch of little handicaps such as no crosshair without a Laser Sight or iron sights, you can't drive a vehicle and operate the rooftop machinegun turret at the same time, and enemies all speak Koreanmaking it harder for the player to gauge their moves.
While Delta is generally considered the hardest difficultly, it also reduces every human character's health to more realistic levels, shifting the game closer to Rocket-Tag Gameplay Delta is referred to as Bauer mode in the game files.
Crysis2 has this not for the players but for their computers. The graphic quality presets start with "high" and then go up from there "very high", "ultra high", "extreme".
It's perfect for people who have mastered the game on lower difficulty levels and know how to gain advantages over enemies who can take and inflict damage on par with the player but are much more numerous. People who don't know how to pull this off might as well map quickload and quicksave to a mouse button.
Just to set a parameter, the game is already Nintendo Hard on the easy difficulty setting. Bizarrely enough, Stalker fans consider "Master" easy, as it lowers the amount of health that human characters have, making them easier to kill, turning it into Rocket-Tag Gameplay.
Quake IV had the General difficulty. Even with armor, you could still die after just several hits. Enemies also had significantly more healthto the point that even mid-level enemies like the Berserkers and Gunners required more than a full mag of assault rifle fire to kill.
Giants After Kaos's exile from Skylands, Glumshanks searched everywhere for his master until he found the evil Portal Master on Earth inside a toy store. Once Kaos returned to Skylands, Glumshanks accompanied him inside the Arkeyan Conquertron to search for the Iron Fist of Arkus that would allow Kaos to rule over Skylands and resurrect an army of Arkeyans under his command.
Kaos, Conquertron, and Glumshanks finally opened the Secret Vault of Secrets and found the map to the City of Arkus, but the map was accidentally destroyed due to a mishap made by Kaos. Unfortunately for Glumshanks, he was the only one to have gotten a look at it. Back at Kaos' KastleGlumshanks was hooked up to one of Kaos' machines which allowed his memories to be viewed by other people. Kaos used this to look back through his memories including one which Kaos had said "Well done, Glumshanks", which Kaos denied remembering.
After getting the right memory, Kaos left Glumshanks strapped to the chair, but eventually released him. Glumshanks appeared at the end when Kaos was defeated by the Skylanders, and both the butler and Arkeyan Conquertron rescued Kaos when the City of Arkus was collapsing in on itself. The Conquertron eventually lost power, but not before taking Kaos and Glumshanks to safety, blowing up in the process. The evil Portal Master and his butler returned to the castle, though Glumshanks was singed from the explosion caused by the Conquertron.
Glumshanks was then shocked to see Kaos' Mom and promptly hid behind his master. Swap Force Glumshanks stands by Kaos as he hears his master's latest plan. Glumshanks went along with his master's plan to use the Evilizer to take over the Cloudbreak Islands. When Kaos felt that Glumshanks wasn't confident about his evil schemes since the Skylanders always winhe evilized his troll butlerwho later stated that his "butler days are over".
After the Skylanders defeated him in Rampant RuinsGlumshanks expressed his chance to being evil and that this was his one shot to prove himself, before he gave up and was blown away by the explosion of his Arkeyan vehicle. The troll butler returned to Kaos' Kastle, singed, just in time to see Kaos' Mom have a brief talk with Kaos, even with her noticing that Kaos still mistreats Glumshanks. When Kaos' Mom came to the castle in person, Glumshanks participated in a tea party with her while happily listening to her story on how she attacked a female inhabitant's homeland.
The troll butler later assisted Kaos in the Cloudbreak Volcano by setting a large pile of Evilizer Crystals large enough to corrupt the volcano when it erupts.
As Kaos was defeated by the Skylanders, both he and Glumshanks discovered their lower halves have been switched before being blasted out of the volcano to parts unknown.
However, he and Kaos were forced to standby while the Doom Raiders began their own motives in taking over Skylands. When Kaos lost an 'evil-off' to the Golden Queen for control all of Skylands with the winner taking all, Glumshanks was forced to go with the Doom Raiders and serve them.
After the defeat and capture of WolfgangGlumshanks was dressed as an Egyptian picking up the stinky cheese from a blue Futurecab from The Future of Skylands. He also appears in the Lair of the Golden Queen with a villain quest for Bad Juju where he revealed to the Skylanders that he had built a spare remote to the Ultimate Weapon to help shut it down, but unintentionally dropped it down a sandpit, and required the VooDoo spirit to retrieve it for him.
He eventually returned under Kaos's command and witnessed Kaos becoming empowered by the energies of Traptanium. After Kaos's defeat, Glumshanks appeared to the Skylanders at the Skylanders Academy and revealed to them the existence of the Mirror of Mystery.
He invited the Skylanders to visit an alternate universe, which is the mirror universe where Kaos and the trolls are peaceful while Flynn, Eon, other known as Evilonand the other Mabu are evil.
While the Skylanders were adventuring in the mirror world, Glumshanks ended had up spending time with that dimension's Kaos and for the first time in his life, was really enjoying his time and wanted to stay in that dimension forever. Unfortunately, after the Skylanders defeated Evilon, Glumshanks and the Skylanders returned to their own world, despite the troll butler not wanting to leave.
Rift into Overdrive During the after-hours of the last day of school party at the Skylanders AcademyGlumshanks snuck his way to the Villain Vault and was prepared to use a Magic Skull trap to free Kaos from his imprisonment.
The troll butler was stopped by Kaos himself, who didn't need help as the evil Portal Master was only pretending to be good in order to conjure another evil plan. When Kaos swiped the last bit of The Darkness to use for his latest plan, Glumshanks was uncertain about Kaos using it. SuperChargers As Kaos took over Skylands with the help of his Sky EaterGlumshanks and the other trolls were nervous by the fact that The Darkness had grown much bigger than before.
Glumshanks himself even mentioned that the dark power source may even be watching him, hinting at its growing sentience. Glumshanks was later seen with Kaos going through different robes in order for his master to look his best for his reign over Skylands. When the Troll butler stated that destroying the magical world would completely ruin Kaos' dreams in conquering it, The Darkness provided that Glumshanks was always hindering Kaos' success, having him fired in the process.
Glumshanks was soon discovered by Whiskers and dropped off at the Skylanders Academy. Buzz became suspicious of the Troll's presence and accused him of being a spy for Kaos even considering chaining Glumshanks to be demolished by an incoming falling boulder.
Fortunately, Mags defended Glumshanks, allowing him to stay and provide a peace offering in the form of a Legendary Treasure. When the SuperChargers, Tessaand Flynn returned from the Monstrous Isles with the Eye of the AncientsKaos prompted to destroy the Core of Light and Buzz was forced to fly Moneybone 's flagship to escape the mechanical monstrosity.
Skylanders / YMMV - TV Tropes
When all hope seemed lost, Glumshanks undid one of the island chains that was connected to the school, sacrificing himself to allow less cargo to the flagship for everyone to escape from the Sky Eater safely. The heroes took note of Glumshanks' bravery and heroism soon after, only to discover that the Troll was being held captive by Pandergast at the Ridepocalypse Demo Derby. With priceless knowledge of Kaos's secrets in his head, Glumshanks was set as the grand prize in the tournament for would-be contestants on wheels.
To rescue him, the Skylanders entered the Demo Derby and defeated three opponents: